Unreal Engine 5.8 Vulkan errors

Hi everyone! I’ve installed the Unreal Engine package from the aur (5.8 currently) and spent 6 hours building it and installing it. I’ve done so since the precompiled version gave me Vulkan errors, but I haven’t solved much of anything by buillding it myself unfortunately (My CPU spent most of this time at 80C :slight_smile:).
So I now come here to ask for help, and know if it’s even the right place to ask so. Thanks in advance btw.
This is my setup:
CPU: Ryzen 7 5800X
GPU: AMD RX 9070XT
Distro: CachyOS (Of course)
Desktop Enviroment: KDE Plasma on Wayland
RAM: 32 GB DDR4 3600Mhz

The Project manager starts normally, but when I create a project I see the editor like this:


And then I get this Vulkan error that crashes everything:

radv/amdgpu: The CS has been cancelled because the context is lost. This context is innocent. 
\[2026.06.27-03.13.49:533\]\[ 21\]LogVulkanRHI: Error: VulkanRHI::vkQueueSubmit(Queue, InSubmitInfos.Num(), InSubmitInfos.GetData(), FenceHandle) failed, VkResult=-4 
 at ./Runtime/VulkanRHI/Private/VulkanQueue.cpp:486  
 with error VK_ERROR_DEVICE_LOST 
\[2026.06.27-03.13.49:538\]\[ 21\]LogVulkanRHI: Error: Shader diagnostic messages and asserts: 
 
        Device: 0, Queue Graphics: 
                No shader diagnostics found for this queue. 
 
        Device: 0, Queue AsyncCompute: 
                No shader diagnostics found for this queue. 
 
\[2026.06.27-03.13.49:538\]\[ 21\]LogVulkanRHI: Error:  
DEVICE FAULT REPORT: 
\* Description:  
\* Address Info:  
\* Vendor Info:  
\* Vendor Binary Size: 0 
 
\[2026.06.27-03.13.49:539\]\[ 21\]LogRHI: Error: Active GPU breadcrumbs: 
 
        Device 0, Pipeline Graphics: (In: 0x80001463, Out: 0x8000142f) 
                (ID: 0x800013de) \[     Active\]  Frame 19 
                (ID: 0x800013e0) \[     Active\]          SceneRender - ViewFamilies 
                (ID: 0x800014e2) \[     Active\]                  RenderGraphExecute - /ViewFamilies 
                (ID: 0x800013f2) \[     Active\]                          Scene 
                (ID: 0x80001463) \[     Active\]                                  RayTracingScene 
                (ID: 0x80001477) \[Not Started\]                                  StochasticLighting 
                (ID: 0x8000147e) \[Not Started\]                                  VirtualShadowMapMarkPages 
                (ID: 0x8000147f) \[Not Started\]                                          FVirtualShadowMapArray::BeginMarkPages 
                (ID: 0x80001480) \[Not Started\]                                  ShadowDepths 
                (ID: 0x80001482) \[Not Started\]                                          FVirtualShadowMapArray::BuildPageAllocation 
                (ID: 0x80001483) \[Not Started\]                                                  InitializePhysicalPages 
                (ID: 0x80001484) \[Not Started\]                                          RenderVirtualShadowMaps(Nanite) 
                (ID: 0x80001487) \[Not Started\]                                                  Nanite::DrawGeometry 
                (ID: 0x80001488) \[Not Started\]                                                          MainPass 
                (ID: 0x80001489) \[Not Started\]                                                                  InstanceCulling 
                (ID: 0x8000148a) \[Not Started\]                                                                  NodeAndClusterCull 
                (ID: 0x8000148b) \[Not Started\]                                                                  PatchSplit 
                (ID: 0x8000148c) \[Not Started\]                                                          BuildPreviousOccluderHZB(VSM) 
                (ID: 0x8000148d) \[Not Started\]                                                          PostPass 
                (ID: 0x8000148e) \[Not Started\]                                                                  InstanceCulling 
                (ID: 0x8000148f) \[Not Started\]                                                                  NodeAndClusterCull 
                (ID: 0x80001490) \[Not Started\]                                                                  PatchSplit 
                (ID: 0x80001491) \[Not Started\]                                          RenderVirtualShadowMaps(Non-Nanite) 
                (ID: 0x80001492) \[Not Started\]                                                  Batched 
                (ID: 0x80001493) \[Not Started\]                                                          CullingPasses 
                (ID: 0x80001494) \[Not Started\]                                          FVirtualShadowMapArray::PostProcessPages 
                (ID: 0x80001496) \[Not Started\]                                  RenderDeferredLighting 
                (ID: 0x80001498) \[Not Started\]                                          DiffuseIndirectAndAO 
                (ID: 0x80001499) \[Not Started\]                                                  LumenReflections 
                (ID: 0x8000149a) \[Not Started\]                                          InitTranslucencyLightingVolumeTextures 
                (ID: 0x8000149b) \[Not Started\]                                          Lights 
                (ID: 0x8000149c) \[Not Started\]                                                  DirectLighting 
                (ID: 0x8000149e) \[Not Started\]                                                          UnbatchedLights 
                (ID: 0x8000149f) \[Not Started\]                                                                  Lvl_ThirdPerson.DirectionalLight 
                (ID: 0x800014a0) \[Not Started\]                                                                          ShadowProjectionOnOpaque 
                (ID: 0x800014a1) \[Not Started\]                                          TranslucencyLightingVolume 
                (ID: 0x800014a2) \[Not Started\]                                                  InjectTranslucencyLightingVolume(View=0) 
                (ID: 0x800014a4) \[Not Started\]                                                  FilterTranslucentVolume 64x64x64 Cascades:2 
                (ID: 0x800014a6) \[Not Started\]                                  RenderDeferredLighting 
                (ID: 0x800014a7) \[Not Started\]                                          DiffuseIndirectAndAO 
                (ID: 0x800014ab) \[Not Started\]                                  VolumetricCloud 
                (ID: 0x800014ac) \[Not Started\]                                  VolCloudReconstruction 
                (ID: 0x800014ad) \[Not Started\]                                  TemporalSuperResolution 
                (ID: 0x800014af) \[Not Started\]                                  SkyAtmosphere 
                (ID: 0x800014b0) \[Not Started\]                                  ExponentialHeightFog 
                (ID: 0x800014b2) \[Not Started\]                                  VolCloudComposeOverScene 
                (ID: 0x800014b3) \[Not Started\]                                  PostRenderOpsFX 
                (ID: 0x800014b4) \[Not Started\]                                          FXSystemPostRenderOpaque 
                (ID: 0x800014e8) \[Not Started\]                                                  GPUParticles_PostRenderOpaque 
                (ID: 0x800014b5) \[Not Started\]                                  Translucency 
                (ID: 0x800014b7) \[Not Started\]                                          RenderTranslucency 
                (ID: 0x800014bf) \[Not Started\]                                  PostProcessing 
                (ID: 0x800014c0) \[Not Started\]                                          TemporalSuperResolution(sg.AntiAliasingQuality=3) 1014x550 -> 1014x550 
                (ID: 0x800014c1) \[Not Started\]                                          LocalExposure 
                (ID: 0x800014c2) \[Not Started\]                                          Histogram 
                (ID: 0x800014c3) \[Not Started\]                                          TextureDownsampleChain 
                (ID: 0x800014c4) \[Not Started\]                                          LocalExposure - Blurred Luminance 
                (ID: 0x800014c5) \[Not Started\]                                          TextureDownsampleChain 
                (ID: 0x800014c6) \[Not Started\]                                          Bloom 
                (ID: 0x800014c7) \[Not Started\]                                          EditorSelectionOutlines 
                (ID: 0x800014c8) \[Not Started\]                                                  OutlineDepth 1014x550 
                (ID: 0x800014ca) \[Not Started\]                                          InitializeEditorPrimitivesTextures 1014x550 MSAA=1 
                (ID: 0x800014cb) \[Not Started\]                                          CompositeEditorPrimitives 1014x550 MSAA=1 
                (ID: 0x800014e7) \[Not Started\]                                                  RenderViewEditorPrimitives 1014x550 msaa=1 
                (ID: 0x800014f1) \[Not Started\]                                                  RenderViewEditorForegroundPrimitives 1014x550 msaa=1 
                (ID: 0x800014f2) \[Not Started\]                                                  RenderViewEditorForegroundTranslucentPrimitives 1014x550 msaa=1 
                (ID: 0x800014cd) \[Not Started\]                                  VirtualTextureUpdate 
                (ID: 0x800014f3) \[Not Started\]          RenderGraphExecute - CanvasRenderThreadScope 
                (ID: 0x800014f4) \[Not Started\]                  FRDGBuilder::SubmitBufferUploads 
 
        Device 0, Pipeline AsyncCompute: (In: 0x800014fa, Out: 0x800014fa) 
                (ID: 0x800013de) \[     Active\]  Frame 19 
                (ID: 0x800013e0) \[   Finished\]          SceneRender - ViewFamilies 
                (ID: 0x800014e2) \[   Finished\]                  RenderGraphExecute - /ViewFamilies 
                (ID: 0x800013f2) \[   Finished\]                          Scene 
                (ID: 0x8000142f) \[   Finished\]                                  LumenSceneUpdate: 37 card captures 0.014M texels 
                (ID: 0x80001479) \[   Finished\]                                  DiffuseIndirectAndAO 
                (ID: 0x8000147a) \[   Finished\]                                          LumenScreenProbeGather 
                (ID: 0x8000147b) \[   Finished\]                                                  UpdateWorldRadianceCaches 
                (ID: 0x8000147c) \[   Finished\]                                                  Integrate 
                (ID: 0x8000147d) \[   Finished\]                                          TranslucencyVolumeLighting 
                (ID: 0x800014bf) \[   Finished\]                                  PostProcessing 
                (ID: 0x800014c0) \[   Finished\]                                          TemporalSuperResolution(sg.AntiAliasingQuality=3) 1014x550 -> 1014x550 
                (ID: 0x800014cb) \[   Finished\]                                          CompositeEditorPrimitives 1014x550 MSAA=1 
                (ID: 0x800014e7) \[   Finished\]                                                  RenderViewEditorPrimitives 1014x550 msaa=1 
                (ID: 0x800014f3) \[   Finished\]          RenderGraphExecute - CanvasRenderThreadScope 
                (ID: 0x800014f9) \[     Active\]          RenderGraphExecute - Slate 
                (ID: 0x800014fa) \[     Active\]                  FRDGBuilder::SubmitBufferUploads